It’s designed especially for high-resolution still shots. Still image /strips (Still shot) - This is our custom distributed rendering system.Render as is doesn't have any additional settings either. We do not provide any GI caching options in this mode.
Also, it can be used for scene testing purposes or for atypical GI setups like Brute Force with Brute Force, or Brute Force with Light Cache. It's useful for scenes with already pre-cached GI or for shots which do not need GI caching. Render as is (Default) - In this mode, your scene renders "as it is".On the top - mode selection box, in the middle - camera and render range setup, bottom - output and render settings Plugin render modes for V-Ray render engine: If you choose V-Ray RT (GPU), please note that we will use your settings for "V-Ray GPU Render Device" - depending on whether you choose CUDA or RTX, the same engine will be used to render the project. Our system will use the same devices on our cloud farm to render your project according to your preferences. If our plugin detects any special characters, it will convert them to "_" including output paths. If your scene contains such characters, it's always best to change them. Scene name and output paths should not contain any non-standard system characters like / \ " % # ? or language specific non-ASCII characters such as from the Cyrillic or Korean alphabet.Multiple cameras in one scene - our plugin supports this setup for stills, camera animation and full animation.Render region should be off, however, should you require it, you can turn it on and omit our plugin’s warning.This includes 3ds Max main output, V-Ray frame buffer, V-Ray RAW image, Corona & Mental Ray outputs and render elements. Outputs - they need to be configured the same way as rendering on a local machine.You may also contact our support team via chat from your web manager. In the case of plugins we don’t support, you will be informed about automatically upon sending a project. Also, we check for plugins used in the scene and compare them with our system. External plugins - we support quite a lot of 3ds Max plugins, however, if you are using some atypical add-on, we may need some time to run a test with the plugin & our network rendering system.Please make it a frame sequence (jpg\png or so) and connect as an image sequence. Animated textures - animation files (avi/mp4/etc) are not a valid option, also.Make sure that your scene does not contain any missing assets and caches.If you are using multi-camera scene you can set different frame ranges for each camera in our plugin. You can select between all available options (single, active time segment, range or selected frames). Set the right resolution, file format with output path and cameras to render.Open your scene in 3ds Max and prepare it for rendering on a render farm. Prepare the scene (global setup for all 3ds Max render engines)